Shadow tactics dlc6/16/2023 ![]() It was really nice getting to hang out with this crew again. All of this is delivered with great voice acting, whether you play in English or Japanese. While the overall plot isn't exactly mind-blowing, there is also an interesting reveal about Aiko's character that changes the context of both campaigns and offers a little bit of a silver lining to its biggest tragedy. It has the same sort of vibe as Mass Effect 3's Citadel DLC, getting to see your friends one last time before they embark on what would turn out to be a particularly costly mission in the original campaign. The last of them features the titular choice, which is a small but personally meaningful moment for Aiko, as well as a heartwarming and slightly tragic send-off for our small band of blademasters. Shadow Tactics: Blades of the Shogun - Aiko's Choice focuses on one of the main game's protagonists: the kunoichi adept Aiko. ![]() They're not particularly difficult, and only took me 15 to 20 minutes to finish, which is a big contrast to the three hours or so each of the big infiltrations lasted. Aiko's Choice is a brand-new standalone expansion to the beloved stealth tactics game Shadow Tactics: Blades of the Shogun, set in Japan around the Edo period. Shadow Tactics Blades Of The Shogun Although its visually different, Shadow Tactics: Blades of the Shogun is the perfect game for those players of Ghost of. The shorter, interlude missions that sit in between are nice little breaks that give the story and characters more time to breathe. There are even a few small new mechanics to learn, like characters leaving footprints in the sand that can either give away your position or lure enemies into a trap. All of the new missions could stand up alongside the best ones from the main campaign, and I was downright impressed they managed to find so many new ways to make me think about these characters and their various tools again, all these years later. The fifth, and most exciting, is out of rifle range and doesn't have a bridge, so you have to tackle it with only three characters. ![]() Two others are in range of Takuma's powerful sniper rifle, allowing you to pick off particularly annoying enemies you can't easily sneak up on. Only two of them are reachable by the heavily armored Mugen, who can't swim and relies on bridges to get around. My favorite of the new missions involves a series of five islands that force you to use different combinations of party members for each. ![]() But it strikes me as a little odd that Daedalic would release Aiko’s Choice as a standalone game if that’s the expectation. Set in Japan around the early Edo period, Aikos Choice is a stealth strategy game that takes place within the story of Shadow Tactics: Blades of the Shogun. You can pick up some scrolls that remind you how certain character abilities work, and there is fair warning given that you should play at least the first few levels of the base game before jumping in to get familiar with the fundamentals. Whether I was rescuing a captured party member or sneaking into a secluded temple, the difficulty level felt about on par with some of the maps in the original game's third act. While none of the new areas in Aiko's Choice feel obnoxious, they definitely don't hesitate to throw you into the deep end. This definitely is not a walk in the sakura garden. Un jeu à revoir et repenser entièrement donc, afin de le rendre vraiment jouable et agréable.It's worth cautioning against anyone considering coming in without having played Blades of the Shogun before, though. En vérité, le problème de ce type de jeu est justement le temps réel et la "planification" est limitée à une action par personnage, pas plus ! Un tour par tour aurait été infiniment plus adapté parce que là en l'état, on se fait plus chier qu'autre chose. On ne peut pas avoir tous les cônes de vue de tous les ennemis en même temps, ce qui s'avère très handicapant. Heureusement, ça charge très rapidement et même les graphismes (pour le moteur Unity) sont à peu près acceptables l'interface est dans l'ensemble assez bien pensée mais des problèmes de caméra demeurent, car dans l'action un angle adéquat devient inadéquat. Car se faire repérer, c'est se retrouver dans un jeu encore plus merdique qu'il ne l'est déjà. On délaisse donc ici la Seconde Guerre Mondiale pour le Japon féodal mais à part ça, c'est kif-kif bourricot mon coco ! C'est-à-dire que ce qui paraît intéressant, devient vite d'une lourdeur incommensurable et qu'on progresse comme une limace, pas à pas, de sauvegarde rapide en chargement rapide jusqu'à trouver "l'ouverture" parmi ces niveaux aussi casse-couilles que les "Commandos" de jadis. Un genre que l'on croyait disparu, le jeu à la "Commandos" à savoir de la stratégie en temps réel mais en infiltration avec une poignée de Un genre que l'on croyait disparu, le jeu à la "Commandos" à savoir de la stratégie en temps réel mais en infiltration avec une poignée de personnages dédiés.
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